Sheet
Lightning Design Example
How to Create a Cone with Skew (Oblique
offset)
File Prefix: SKEW
Description: Skewed cone. Single
piece with no intersection.
Dimensions:
Cone 600 mm long, 300 mm dameter at the
base and 100 mm at the top. Skewed with a 250 mm offset in the X axis and
200 m in the Y-axis
Overview
The following defines the procedure to
create a simple skewed cone in the vertical (Z) axis with an X and Y axis
skew or oblique offset.
The example file/s are named SKEW1.GRD,SKEW2.GRD
etc. showing the design at various stages as it develops. Use these files
togther with the following procedure to understand the design procedure.
You can download them here - SKEW.ZIP. Unzip
the files into your Sheet Lightning drectory (usually c:/sheet):
Procedure
-
Switch into a 3D view using the V3D command in the left hand designer menu.
You should now be looking at the room in 3D. This procedure is defined
to work with the default room size of 1000 long x 1400 wide x 500 high
but for other sizes or units you may need to resize the room before commencing
design (see the basics for setting the room size).
We are now going to create the cone. To do so we must first create a 3D
construction frame of the correct size. We then create the object and use
the frame to fix the skew dimensions.
-
First create a vertical constructon line of the length of the cone (600
mm) as follows.
-
Select the CONSTRUCT command in the left hand menu. Page using the 'next'/'previous'
paging command to find it.The command should highlight in the menu showing
construction mode is on.
-
Now enable vertcal movement of the cursor as follows.
-
The X, Y and Z stabilisers should all currently be hightlighted in the
left hand designers menu indicatng that the cursor is free to move in all
axes. By dfault the cursor moves in the XY plane when all stabilisers are
switched on. Switch the X stabiliser off in the left hand designer menu.
This forces cursor to move in the YZ plane. It does not matter that the
X position is negative, but if you wish to fix a more reasonable X position
switch the X stabiliser back on, press the HOME key to get back to the
origin, move the cursor to a reasonable X value position, press the left
mouse button to switch modes, ten turn the X stabiliser off. You will ave
to press the left button again to get back the cross cursor back when in
the design are (see the basics)
-
With the cursor now moving in a vertical axis we can design a vertical
construction line. Move the cross cursor in the design environment (see
basics if you have an arrow cursor) to central
position in the room - an exact position is not important.
-
Press the left hand mouse button. The cursor should now be rubber banding
a new object centre line in the YZ plane.
-
Move across to the left hand menu and select the the AXES command (you
may need to use the 'next'/'previous' paging commands to fnd it). The AXES
command should both highlight. This means the next selection in the design
area with cause the active center line to snap to the nearest aligned axis
(X, Y or Z).
-
Move the cursor back into the design area (it should be the cross cursor
- otherwise use the left hand mouse button to switch back modes - see
the basics).
-
Move the cursor so that the rubber banded center line is aligned closest
to the Z-axis.
-
Select with the right mouse button. The cross cursor movement should snap
to the Z-axis. Movement is now restricted to this axis only.
-
At this point you can fix the length of the first object. The bottom of
the screen shows the current length of the object center line. While the
center line is active either press the F5 key or type a numeric key. An
edit box will pop-up requesting the length of the object. Type in 600 to
fix a length of 600mm.
-
Type in a length. Make sure the length you type is not too long for the
current room size (see the basics for adjusting
the room size). Having typed in the length the cursor is fixed at the point
where the center line is the typed length on the Z-axis. You can retype
the length by pressing numeric keys or pressing F5 again.
-
Having fixed the length press the right hand mouse button to select the
point. The first construction line is created (see SKEW1.GRD) and the cursor
is liberated. We now need to create construction lines for the X and Y
skew, linked to the top of this vertical construction line.
-
Switch the X stabiliser back on to return to XY plane movement of the cursor.
-
Select the SNAP command. It should highlight to indicate that the next
selection in the design area will snap the cursor to an object.
-
Move back into the design area, close to the vertical construction line
and press the right hand mouse button.the cursor will snap to the line
and move vertically as it slides along the line.
-
Push the cursor to the top end of the line and select. A new construction
line is started (rubber banding), linked to the first at the top end.
-
Select the AXES command in the left hand menu. It should highlight to indicate
that the next selection in the design area will snap the active line to
the nearest axis (X, Y or Z).
-
Move close to the X-axis and select. The cursor will snap to the X-axis
and be rstricted to slide along it.
-
Type is the X skew length of 250mm. As soon as you hit numeric keys (or
the F5 key) and edit box will pop-up to accept te length. The cursor is
nw fixed to a point on the X-axis with the axis construction line at the
typed length.
-
Select to create the construction line (see SKEW2.GRD) and liberate the
cursor.
-
Repeat the process from 16 but this time move the cursor near to the second
construction line lying in the X-axis. Use the AXES command agan to align
the new construction line with the Y-axis. Type in the length of 200mm
and select to create the Y-axis construction line (see SKEW3.GRD).
-
Turn the X stabiliser off again to enable vertical plane movement.
-
Turn CONSTRUCT off in the designer menu. We are now going to create the
cone object. At first only the vertical orientation of the cone is important.
All location a sizing issues are handled after it has been initially created.
-
Move the cursor back into the design area and select to start rubber-banding
the cone center line.
-
Use AXES to snap the cursor to the vertical Z-axis find a position above
the first end and select to create it (see SKEW4.GRD). Don't worry about
the location or actual position of the object at this tage. Next we set
the top and bottom diameter.
-
Select SECTION in the left hand menu (use the 'next'/'previous' commands
to find it), select CIRC and snap to the cone object (see setting sections
and dimensions). Slide to the top end and select. Type is the diameter
of 100 for the active end section (see SKEW5.GRD).
-
Do the same for the bottom but type in 300mm (see SKEW6.GRD) . Now to position
the cone using the construction frame.
-
Select the DRAG command. Both the DRAG and SNAP command should highlight
indicating the object you next snap to will be activated for movement by
dragging.
-
Snap to the cone.
-
Slide to the top end and select. Movement of the cursor should now drag
the object.
-
Select SNAP and snap to third construction line (the line lying in the
X-axis).
-
Slide to the free unlinked end and select. The cone object is dropped with
its top end at this point. You have positioned the top end (see SKEW7.GRD).
Now for the bottom end.
-
Select the OBLIQUE command. The OBLIQUE and SNAP commands should both highlight
to indicate that the next object you snap to will be 'obliquely' activated.
-
Snap to the cone object.
-
Slide to the bottom end and select to activate the object. Movement of
the cursor now obliquely skews the cone.
-
Select SNAP and snap to the vertical construction line.
-
Slide to the bottom end and select to drop the cone base end at this point
(see SKEW8.GRD).
-
This completes the design as seen in the design stage in file SKEW8.GRD
in the download SKEW.ZIP. Unzip the files into the
Sheet Lghtning directory (usually c:/sheet).
-
To see the cut results select the cutting and unfolding commands in the
'Compute' menu (see: obtaining design result).
The easiest way to create a skewed cone using Sheet Lightning is to use
a parametric file. The parametric file is included in the zip file (SKEW.ZIP)
as PSKEW.PAR (and PSKEW.GRP). Load the PAR file into the parametric environment
and simply type in the new dimension (see: using the
parametric system). Alternatively transfer the file you have created
above into the parametric system using the PARAM command in the left hand
design menu. You can then edit and save the parametric file for future
use.